Thursday, October 29, 2009

Assignment 6









Rather than focus on creating “a light”, I focused on the shadows. I remembered some blue triangular tarps at a car dealership in town. Once I created a box, deleting the bottom and sides, modified it into a triangle, and shaped it accordingly, I constructed a structure. I started by building then with a central point of contact, then taking one and modifying it. In Maya a lattice deforms, but in 3d max it connects points along the edges to give a wireframe model look while retaining the surface. Then I took the original and split it up as if the tarp were made up of 4 tarps with gaps in between. This is all to give great shadows, but when I played with the lights, I was able to find volumetric lights. I liked the effect it gave, and after playing with it I got great shadows that can be both soft, helped by the inverse square falloff, and sharp. The scene was very dark nonetheless, so I added a duplicate light inside the structure to make it look like the source of the volumetric light was also casting light. The third light came from the outside of the sphere making the background so that the outside of the structure could be lit or partially lit based on the angle of the camera.

For materials I made 3 distinct textures for the structure. One with a fractal opacity map, and another fractal specularity map. The third brings some consistency to an otherwise exotic material. The last thing I did was make the light, ironically. I made a sphere and added a map on the self illumination, and sometimes the light looks like the moon, or a simplified version of it.


Kind of a lot to write, but it was a big project with a lot of allotted time...


Sunday, October 25, 2009

Weekly Journal 10/19/09


http://www.3dtotal.com/getgalleryitem.php?cat=wallpaper&id=3160

Having a creative idea is great; having an incredible render to illustrate it is beyond great. This is the first image I found, and it set the tone for looking for the second picture. It has great reflections and secularity, which fools our eyes as to its exact shape. I never thought that lighting effects can be used to hide detail, or hide the appetence of detail. I also love the little things, such as the lens flare looking effect on the front tire. Of course, the small stuff can add to an image only if it looks great overall. Otherwise, it just looks like all detail went into the leaf and nothing was done for the tree.


Weekly Journal 10/19/09



http://www.3dtotal.com/getgalleryitem.php?cat=wallpaper&id=2181

For this week I chose all cars. Since I drew cars for my sketch, I figured I’d show what my drawing, about a 1 out of 10, compared to other artwork, about 9 or 10 out of 10! This is a great example. I chose two images that had great reflection, great texturing overall, and also had a believable and good looking car. This one has the added benefit of extra views.


Weekly Journal 10/19/09



As with all of my drawings I used lead pencils to draw an image out of the newspaper. Often there’re a dozen pictures to select from: some too complex but most were too simple or plain. I chose this picture because I enjoy the challenge of modeling cars; though drawing them with two-point perspective was a bad experience. I decided to draw most of the people seen here, along with all of the detail of the building. I took around 4 hours to complete.


Sunday, October 18, 2009

Weekly Journal 10/11/09


http://www.3dtotal.com/getgalleryitem.php?cat=scenes&id=3209

This next picture only has the sun to illuminate the scene. It shows a great contrast between the light and dark, moving your eye through the image. At first you see the brightest spot, the minority in the picture, and then it travels through the steam of light on the floor and table. You can see bits of color as light fades to the fruit, but it desaturates as it goes through the room. Animators tend to make colors too vibrant or too dark, and light plays into this. Lights are often too bright, or not bright enough. This takes that and uses both at the same time to bring a new feel to an otherwise boring room.


Weekly Blog 10/11/09


http://forums.cgsociety.org/showthread.php?f=121&t=227889&highlight=lamp

Because of the assignment due Friday I chose to do something with lighting. Now, I couldn’t find very many renders of fancy lights, but I could find several examples of great lighting, which is what I have here. Lighting is more than just illuminating. A great scene can become horrible if improper lighting is used. Also, a simple or average scene can come alive with the proper lighting. This simple scene is an art studio, but the light lets us see the great reflection on things, the diminishing intensity, how hot the lamp must be for this artist, and the shadows change as they’re further from the image.


Weekly Blog 10/11/09



There was nothing more than in the Daily Lobo, where I draw my inspiration than this opinion picture. On closer look the artist’s stile is in the astronaut. I tried imitating the style of the artist, though it was harder with pencil. He obviously used Photoshop to shade the gray in the suit, then a thin brush to draw the squiggly lines to add detail. I didn’t add the aliens because they’re out of the style of the drawing, and I ran out of my designated time with previous attempts that I scrapped.


Sunday, October 11, 2009

Weekly Journal 10/05/09


http://forums.cgsociety.org/showthread.php?f=121&t=745182

This is the first image I found this week, and I searched for something equally as creative relating to music. Unfortunately, I didn’t find anything that fit this description. Except, of course, for this piece. It illustrates two instruments in the shapes of bugs on a piece of sheet music. The texturing is superb, and the modeling is great. The idea is very creative, and obviously very original!


Weekly Journal 10/05/09


http://www.3dtotal.com/getgalleryitem.php?cat=scenes&id=3188


In this weeks music-oriented posts I searched for a creative use of music in animation. I couldn’t find anything as interesting as the above image, but there were quite a few photorealistic renders of pianos, cellos, and guitars. I chose a piano because a piano is fairly simple to make, but the texturing in this one takes it to the extra notch that we should try to achieve, and thus inspire me.


Weekly Journal 10/05/09



After this drawing, which only took me a couple hours, I was so proud that I signed it. After looking at it for a while, it looks very shaky. This time I picked a front-cover topic, a one-man band posing for the photo. I started with the objects, the instruments which helped with the placement of his arms and legs. The next best thing to a grid are instruments that are proportional to each other to compare to the rest.


Sunday, October 4, 2009

Weekly Posts 9/28/09


http://forums.cgsociety.org/showthread.php?f=121&t=768035

While changing one minor feature in a human model changes them into another person, or makes a human-looking creature from your model. As for animals, we don’t know them like we know people. This is probably why creatures are popular: a misplaced polygon won’t change, but maybe adds to the mesh. This is very well made chimp face, and from personal experience, hair or fur is really hard to do. The chimp have very nice looking hair!!


Weekly Posts 9/28/09


http://zngchy.cgsociety.org/gallery/

Since this week we focused on animation, I chose both of my images from fully or partially 3d modeled pictures. The buildings on the street are rendered, and are textured to fit the environment, which is photoshoped. The great part here is that its hard to distinguish photoshoped from rendered. The car is iffy, either the texture is made in 3d with reflection, or maybe the whole thing was modeled and rendered in 3d.


Weekly Posts 9/28/09



I try to keep the original Daily Lobo picture for comparison, but with all the mistakes I've made it look better this way. Plus, I lost the article. This is a loss by the Lobos (all I had to say is a 2009 game) and it’s a Texas A&M player running. I don’t recall if he scored, but it was the best thing to draw in the paper. Several of his body parts are non-proportional, and I’m working on quicker sketches that keep proportions correct, then I can add detail.


Assignment 5







I’m an animator. A requirement for this is the ability to model. I’m used to advanced programs like Maya and Lightwave, and wrapping my mind around this simple little odd program is the equivalent to stuttering a speech. Luckily the assignment was a mildly intricate collection of boxes, allowing the handicap of the program to minimize its exposure to me. Meaning, I got the model done in an hours, maybe two hours. I eyed the missing measurements, and went ahead and painted everything black, except for the seat. Once I exported it, and having to change its measurements in Photoshop, I have my final images. The first image, in my opinion, is the best out of the three, going for a quartering away and looking towards the horizon, as if the camera were looking at a beach at sundown. I spun the chair, and got an ant-eye shot from a ¾ view where I chose to center the chair. Then I picked an obvious ¾ view, and chose to show the chair and shadow.