Sunday, December 6, 2009

Posts for 12/15/09


http://aexion.deviantart.com/art/Furnace-64157856
http://kabuchan.deviantart.com/art/Layered-Sphere-68759028

Last two. kudos to the site PSD Vault - Extra Unique Adobe Photoshop Tutorial
for his great work in photoshop and animation programs. these last two are fractal renders, two out of 30 he has on his website. First image is phenomenal, all the detail comes together to form a great shot.


In light of the fractals above, I tried drawing a fractal. I discovered that from now on I'll leave it to the computer. The large details can be represented, but small ones are either too distant, or too small. I ended up just focusing on the road and the center.

Posts for 12/13/09



http://www.wallpapers-room.com/1919/filter/popular/58/
http://www.flickr.com/photos/43392877@N03/4042207241/in/pool-psdvault

These two images, again, are from the same website: PSD Vault - Extra Unique Adobe Photoshop Tutorial

On the first, the detail, especially on the sail and sand blowing around, are great. It really does look like a ship sailing on the choppy seas of Sahara desert. The second looks almost like some of my sketches I posted at the beginning, as far as different structures of the face. Here he has bone, muscle, and then the beard, just about everything you can do on the human face to make it a challenge, since all bone would require no fancy textures or models, the muscle texture has to look right, and the skin layer has hair he had to build. From personal experience, I hate building CG hair or fur of any sort. Great work by the artist.




Instead of drawing out of the paper, I picked an image out of the inspiration catalog. I chose the ship, in particular this Frigate known as the USS Constitution, or Ironsides, that I saw while visiting Boston. I started off with the basics of the ship, hull and masts, and moved on to the sais and shading of the hull. As I was moving forward, I spend what seems like half my time on the ropes. There are an obsurd number of ropes aboard a ship! Including them seems to make the difference between drawing a toy model and a full-on ship. I didn't choose an interesting positing for the ship, such as in a storm, So I drew the reflection and the quake around the ship in the water.

Posts for 12/6/09




http://megan-yrrbby.deviantart.com/art/Fire-Eye-86675124
http://melckyxy.deviantart.com/art/Eye-serie-30-93042920

He has quite a few images of altered eyes, and these are a couple of the best in my opinion. The first image is straightforward, stricly speaking it's simple photoshop work if you have the images, and a cool concept. The clock eye is great idea, reminds me of the group project for the clock door. The composition focuses on the iris, and is a very cool image.



I’ve seen many pictures of just eyes, mouths, and whatnot. I never needed much practice at it since all my reference images didn’t show them in close-up or large images. I used the inspiration image of the flaming eye. I had quite a time getting it to look, first off, like an eye, and then the eye I was seeing on the computer screen.Sure, not as intense as the flaming eye, but the flames would have been too much for the drawing, so I only practiced the eye part.


Posts for 11/29/09


http://tariqdesign.deviantart.com/art/after-10pm-139451342
http://eskadron.deviantart.com/art/Distort-Boarding-138462595

These two images are still from the same website. From the same section, also. Instead of liquids, the first uses words placed in areas in line with direction of the clothing, hair, or face. the words have the color, as do the dots in the snowboarder, except that they block out the snow boarder where they appear, like he was dissolving into colored snow. again, thinking outside of the box, keeping the composition interesting.





I couldn't find the newspaper picture this week, but there wasn't too much to compare. After drawing the first face, I just drew his body and arm so I could place the other two faces. It almost felt like cheating, since most of my previous experiences were with the faces in awkward angles, and that was my biggest challenge. A profile or straight-on face are the easiest, since I don’t have to compensate for an angle. Also, the back of the head, such as the lady in the middle, is also simpler.


Posts for 11/22/09


http://depex.deviantart.com/art/Shattered-138486637



http://depex.deviantart.com/art/Explode-139008754

I have found an incredible website: PSD Vault - Extra Unique Adobe Photoshop Tutorial
This websight has an incredible collection of all sorts of different photoshop and animation photos. These pictures are about liquidization, obviously, and very smooth ways of moving around the pixels to make this effect. It shows that a simple effect, with plenty of hard work, can be an incredible effect.



This time I took the picture off the front page, so I photographed it as well. Since I don't have access to a scanner, and the camera I used is very shaky. I couldn’t get the line of the image to have as much contrast as it looks like in person. I also just place the notebook in my lap, so the images are stretched, and this illustrates it. I had a lot of problems with her face and hand, but was very satisfied with how it looked when completed.


Posts for 11/15/09


http://www.furnishingsontheweb.com/NoFrame/Items/169210nf.html

For a long time I was stumped with a design for the table. Finally I threw functionality out the window and thought of style. This first image is what I mainly used for the table I built, which is kind of bean-shaped. What I got for this is that a simple curve can be elegant if it’s simplistic; the curving on the bottom contrasts the flat glass.




http://www.furnishingsontheweb.com/NoFrame/Items/204407nf.html

The second one also challenged me to simplify not only my thinking, but also my expectations. Modeling this would take minutes, but it gets a significant effect. If I were to add textures of engravings to wooden legs and make my table like that, it would be another style, one of rich antiquity, not at all the home atmosphere mixed with technology. Sleek and simple.


Besides being boring, physics class is a great place to draw up some ideas for the table! I was thinking about space efficient design, and chairs folding out of the table. style came in second, working around functionality.

Posts for 11/8/09

I've fallen way behind on all of my Journals. I've collected all the material, and I have plenty of un-photographed sketches, I just haven't gotten around to putting everything together, given finals rush. On that note, now's the time I feel most motivated: closest to finals. I'll upload all of my inspiration work soon and take pictures of sketches later.

http://www.comcore21.com/Dolphin-Chairs.htm


Inspiration often has to be focused, and to be honest I never thought much of chair or table design. Now that I have to design one to integrate with the computer interface of my group project, almost complete responsibility over its design falls on me. I considered and reconsidered all of my teammate’s sketches, but in the end I fell on some phrases to guide me: sleek, space-efficient, contemporary, and technology. I took styles major technology, like the apple products, or similar products to the one I was designing, such as several light tables, and used these to base my design on. I decided to go for a chair first, even though it went against what we talked about in our group, in hindsight.

This chair seemed like a great starting point. I considered the hammock, and went from there. I used the flowing supports I saw in the hammock chairs and found this chair. Later, I built my chair from essentially this design, except that the back was supported by the small legs, which I extended, so it could potentially fold.

http://www.comcore21.com/S-ABS-Chair-White.htm

This chair showed more curving, this time it was continuous and gave the same effect.


My drawing is of the table chair ideas, as shown in the powerpoint.




The sketch is one where I just jotted down any idea of the group project we were doing. I was the one in charge of the design, and clueless as to where to start. I went from the angle of making a chair efficient, a sleek folding design, then a compartment for it to fit into, and lastly making a sleek table design. I don’t do well thinking completely abstractly, and so I tried grounding myself with categories, then directing my creativity.

Tuesday, November 17, 2009

Assignmet 7




While I had the assignment done, I felt I needed a little more time to make it look like I needed it to look. It didn’t adequately portray the time I’d spent on it, so I finished now and I think it looks good.

My first idea was to have the tree represent our mind, storing information. This would then travel down into sphere, and then be funneled down tubes. The ball of light would then unravel into the phrase, but I soon noticed the whole thing started to look like a Rube Goldberg machine. Its purpose was cloudy, and it was confusing, so I settled for a simpler approach. The sphere is now the output generator, where the brain works and the body shows the work, such as the brain moving the hand and the body responds.

The sound behind it is a nice augmented choir with an electric shock at the beginning, and a time-stretched radar beep at the end, including the title screen.


Sunday, November 8, 2009

Weekly Post 11/1/09


http://www.3dtotal.com/getgalleryitem.php?cat=scenes&id=1786

Weekly Post 11/1/09


http://www.flickr.com/photos/younesze/4012217932/in/pool-psdvault

Man with trees growing out of him... well, it's fluid, and more inspiration to draw from for my project involving modeling a tree of sorts. This is also kind of spiritual, something I was going for in my animation. While it failed there for the audience, not so much for myself, it had a fallback plan, so it was informational.

Weekly Post 11/1/09



I decided to sketch out my idea this week. It’s a tree of knowledge. The threads are continues, and they converge at the trunk. They spiral around each other, influencing each other. Once at the trunk, they disperse into the ground, maybe a breaking sphere, and they come out as balls rolling out of pipes. These balls with emerge and form into words. The camera will track the spark as two twigs interact, and the journey of the idea as it grows and changes color on its journey. Once out of the tube, it will morph into the word “mind”. The camera will pan out to reveal the sentence: “the mind is an incredible thing”. A bit ambitious, but I’m confident I can find all the right ways to lower the workload and make this an attainable goal.


Sunday, November 1, 2009

Weekly Journal 10/26/09


http://www.cgartworld.com/fullimage.php?imgurl=%2Falbums%2Flandscape-architecture%2FThe_Journey_Ends.jpg&imgtitle=The+Journey+Ends

Again with more pictures of trees. This one shows more of the tree, but is far enough away to hide details. It relies on secularity to illuminate the trunk. The branches show every now and then, so their splitting is hidden by the leaves.


Weekly Journal 10/26/09


http://www.3dtotal.com/getgalleryitem.php?cat=scenes&id=3782

I've been looking at pictures of trees. Surprisingly there don't seem to be the most popular modeling topic. This shows some nice leaves, along with the nice fog. The leaves look very photorealistic.


Weekly Journal 10/26/09



I chose the best picture out of the paper, though I couldn’t find it online to upload it for a comparison. I started with the balloon, and then drew the guy to be a placeholder. After drawing him horrifically, I chose to devote all of my allotted time on him. His face went from feminine, ultra masculine, and I couldn’t get away from making him look like a computer programmer. Most don’t have braids, so I assumed he wasn’t, and changed his features so they looked like they belonged to him. I’ve decided to devote my time to faces, seeing as how it challenges me, and I can draw multiple faces quicker than an entire scene.